After receiving a letter that spells doom for their cherished House of the Griffin, the group’s first instinct is to knock on friends' doors. Each of their contacts has a different approach to the problem at hand. Still, one major issue remains: as a Hiver how do you become a legitimate citizen when the system in place is heavily prejudiced against you?
Read MoreAn asexual succubus, a compassionate illithid, a deceitful toy robot, an artful plasmoid and chivalrous rabbit live together in the House of the Griffin, an old tenement building they call home in the poorest neighborhood of Sigil. Life is hard in the Hive, where many Outsiders of the City of Doors toil to legitimize themselves to gain access to the other parts of town. On this rainy day, a strange looking letter arrives, bearer of bad news.
Read MoreThe Barovians encounter an entity bigger than they could have imagined and start uncovering the dark history of the salt mine while trying to keep hold of their fraying sanity.
Read MoreThe Barovians descend into the Vatyr Salt Mine and commence their investigation of the strange events as reported by the miners. It does not take long before they are themselves prey to visions and manifestations.
Read MoreAfter dining with the guardsmen of the Vatyr Salt Mines, moonshine is served and a game of darts is proposed. Each has to offer something to the pot and the stakes are high. The bed, the warm blankets, and the safe environment are a welcomed luxury. In the morning, the deep recess of the earth awaits them.
Read MoreThe Barovians are welcomed in Lord Georgiy home, superintendent of the Vatyr Salt Mines. They hope for shelter and food after their harrowing trek on the frozen sea. Lord Georgiy does not seem a very charitable man, but noticing how capable the four outsiders seem to be, he offers a trade.
Read MoreAfter a rough night spent on the ice, the adventurers finally make it so solid ground. But the city of Vatyr isn’t exactly as welcome a sight as expected. Perch on the shoulder of the Unnamed and follow this new Dungeons & Dragons adventure set in the gothic horror world of Ravenloft.
Read MoreThe battle against the Vodyanoy is over as the Asperity sinks under the ice. The Barovians now face once again a battle against the elements. They are 2 days away from shore. Will they make it intact? Perch on the shoulder of the Unnamed and follow this new Dungeons & Dragons adventure set in the gothic horror world of Ravenloft.
Read MoreOn a boat that is both on fire and sinking, the Barovian seek shelter at the top of the Asperity only to discover the Vodyanoy is waiting patiently for them to have no other option but to face it. Can they make it out alive? Perch on the shoulder of the Unnamed and follow this new Dungeons & Dragons adventure set in the gothic horror world of Ravenloft.
Read MoreIt very well seems like this day is never going to end! After a rough awakening, the Barovians are trying to reach the helm, but the way is not without obstacles. A lone figure has made an appearance on the ice and explosions are detonating inside the Asperity. What in the Nine Hells is going on? Perch on the shoulder of the Unnamed and follow this new Dungeons & Dragons adventure set in the gothic horror world of Ravenloft.
Read MoreWhile at dinner with the officers, the Barovians discover the joys of hard liquor, make merry, and contemplate the life of mollusks. It is with a hangover they will discover that the awakening sometimes comes faster than expected.
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