06 Mobius Door II - Backwards Thinking

After a long night in the Ditch, the party still need to show up to work. Well, everyone except Kindred who is self-employed. Salyk and Agrat must ask for a day off to help with Ink10’s performance and use the opportunity to check out the Clerk’s Ward. It seems like another long day awaits our group of tenants.

Read More
05 Mobius - Door I - Couriers and Deliverymen

The Copper Badgers make their appearance in the Ditch as the House of the Griffin lies in wait. Dr Pavel was very clear in his instructions: do not alert the Harmonium, the Bleak Cabal cannot be implicated and if you get all the packages there will be a big reward. It’s their first real challenge as a team, how well can they pull this off and just how dirty can it get when you are fighting in sewage?

Read More
04 Mobius - Door I - Gups in Goop

The House of the Griffin make their way under the Zaddfum trestle and explore the shantytown built in the shallow part of the Ditch. There they meet a motley crew of children, dubious adults and signs of clandestine of activity. Will their preparations be enough to catch the Copper Badgers unawares?  

Read More
MobiusMyriam RondeauD&D, door 1
02 Mobius - Door I - Gigger to Gigger

After receiving a letter that spells doom for their cherished House of the Griffin, the group’s first instinct is to knock on friends' doors. Each of their contacts has a different approach to the problem at hand. Still, one major issue remains: as a Hiver how do you become a legitimate citizen when the system in place is heavily prejudiced against you?

Read More
MobiusMyriam RondeauD&D, door 1
01 Mobius - Door I - Can You Keep Your Kip?

An asexual succubus, a compassionate illithid, a deceitful toy robot, an artful plasmoid and chivalrous rabbit live together in the House of the Griffin, an old tenement building they call home in the poorest neighborhood of Sigil. Life is hard in the Hive, where many Outsiders of the City of Doors toil to legitimize themselves to gain access to the other parts of town. On this rainy day, a strange looking letter arrives, bearer of bad news.

Read More
MobiusMyriam RondeauD&D, door 1
019 Uncreated - Trade - Done and Dusted

As the battle against the Salt of the Earth continues, the Barovians realize their fight against the ancient elemental will be a hard one. She will not relinquish her hold on the mine easily. The four adventurers who started as strangers must close rank and trust each other to make it out alive. Perch on the shoulder of the Unnamed and follow this new Dungeons & Dragons adventure set in the gothic horror world of Ravenloft.

Read More