The House of the Griffin gets sidetracked by a strange building that houses the School of Vivid Unpleasantness. Despite not hiding at all what it is, the group painfully experiences the various performances set up inside by its mad creator.
Read MoreThe House of the Griffin set up Ink10’s art installation in the garden of the Hall of Speakers. As they finish their task, they realize they have a good amount of time to walk about the Clerks Ward. They decide to go to the Hall of Information first to get some intel about Level Up Corporation.
Read MoreAfter a long night in the Ditch, the party still need to show up to work. Well, everyone except Kindred who is self-employed. Salyk and Agrat must ask for a day off to help with Ink10’s performance and use the opportunity to check out the Clerk’s Ward. It seems like another long day awaits our group of tenants.
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