Posts tagged door 2
11 Mobius Door II - Introductions

The House of the Griffin has split four ways to cover more ground. While alone in the dangerous streets of Sigil, they each had to defend themselves from assailants. Now victorious, they continue to their destination. Salyk goes to the Civic Festhall, headquarters of the Society of Sensations. Kindred goes to the Sullen Moon to speak with Safina, head of the resistance against Level Up Corporation in the Sandstone District.  

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10 Mobius Door II - Three-Way Street

We know it`s been a while, cutter. Do you remember where we left members of the House of the Griffin? Let us refresh your mind. Salyk had done a bit of pickpocketing at the Hall of Records, Agrat was leaving Iannis` Advocacy Center, Ink10 was investigating the LULC building in the Sandstone District, and Kindred was going to the Sullen Moon with his newfound friend Nicola.  

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09 Mobius Door II - New Friends

Aiming to optimize their morning in the Clerks Ward, the group splits into three. Ink10 and Kindred go incognito in the Sandstone District to have a look at the Level Up Condominium Project, Agrat goes to Iannis’ Advocacy Center to dig up dirt on their enemy, and Salyk has a bad case of sticky fingers and goes rogue.  

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06 Mobius Door II - Backwards Thinking

After a long night in the Ditch, the party still need to show up to work. Well, everyone except Kindred who is self-employed. Salyk and Agrat must ask for a day off to help with Ink10’s performance and use the opportunity to check out the Clerk’s Ward. It seems like another long day awaits our group of tenants.

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