The House of the Griffin gets sidetracked by a strange building that houses the School of Vivid Unpleasantness. Despite not hiding at all what it is, the group painfully experiences the various performances set up inside by its mad creator.
Read MoreThe House of the Griffin set up Ink10’s art installation in the garden of the Hall of Speakers. As they finish their task, they realize they have a good amount of time to walk about the Clerks Ward. They decide to go to the Hall of Information first to get some intel about Level Up Corporation.
Read MoreThe Copper Badgers make their appearance in the Ditch as the House of the Griffin lies in wait. Dr Pavel was very clear in his instructions: do not alert the Harmonium, the Bleak Cabal cannot be implicated and if you get all the packages there will be a big reward. It’s their first real challenge as a team, how well can they pull this off and just how dirty can it get when you are fighting in sewage?
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