The episode itself is still very light in tone – if you like gallows humor and bad taste, that is. But to be honest, I do like the end product. We get to see a lot of individuality in the characters and what their values are. Now that the players are used to their characters, their roleplay is stepping up a notch and I can take a step back and let them take the wheel.
Read MoreThere are two reasons why players can become frustrated when it comes to a GM’s narration, I think. Either the GM is being too vague, and the players do not understand where they should go, or the GM is doing too much railroading. I’ll focus on vagueness today. This is a big subject and there is no way that I can cover it in a few paragraphs.
Read MoreThe log is there to give you information about the setting we are glossing over. The players already know a few things about Ravenloft but you might not. As we progress, I’ll fill you in about the particularities of this world.
If this isn’t the first actual play podcast you’ve listened to, you know each GM likes to do things their own way. We play with our own share of homebrew rules. Some are quite simple but others, like the sanity rules, are more complex. When a house rule has been used during an episode, I’ll explain them to you in the log. Perhaps you’ll want to give them a try at your own table.
And finally, I want to share with you some of my finds like maps, illustrations and other resources. Anything I find and I think is pertinent I will share here with you.
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