Posts tagged Setting
Running on Empty & Put to the Torch

Traveling over ice and having one character with exhaustion level 2 (speed halved) slowed the party to a dangerous level. In regular conditions, the Player’s Handbook (PHB) tells us you can travel 24 miles in a day. In difficult conditions, however, “you move at half speed in difficult terrain – moving 1 foot in difficult terrain costs 2 feet of speed – so you can cover half the normal distance in a minute, an hour, a day. (PHB p.182)” I reduced the speed furthermore because they are traveling on ice without proper equipment. The players found me rough, but I am being generous, considering.

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A World of Difference - GM Log

Captain Alyosha refers to a set of cards called Tarokka, saying that he “was told to be kind and to accept passengers today.” The group does not press him much further but let me expand a little more. A tarokka deck of cards functions, and is very similar to, our tarot card reading deck but uses fifty-four cards instead of the usual seventy-eight. Decks are used to perform cartomancy and is a form of divination that is jealously protected by the Vistani who perform it.

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To Break the Ice - GM Log

There are two reasons why players can become frustrated when it comes to a GM’s narration, I think. Either the GM is being too vague, and the players do not understand where they should go, or the GM is doing too much railroading. I’ll focus on vagueness today. This is a big subject and there is no way that I can cover it in a few paragraphs.

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Sometimes You Get the Bear - GM Log

After a brutal fight, we finally have a description of our protagonists! What did you think? Are they close to what you pictured? Any big surprises? I am super excited to reveal the official portraits of our quartet. They look positively badass.

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