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Mobius episode 1
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07 Mobius Door II - Hallowed Halls
Mobius
Mobius
07 Mobius Door II - Hallowed Halls
Mobius
Mobius

The House of the Griffin set up Ink10’s art installation in the garden of the Hall of Speakers. As they finish their task, they realize they have a good amount of time to walk about the Clerks Ward. They decide to go to the Hall of Information first to get some intel about Level Up Corporation.

Mobius
Mobius
06 Mobius Door II - Backwards Thinking
Mobius
Mobius
06 Mobius Door II - Backwards Thinking
Mobius
Mobius

After a long night in the Ditch, the party still need to show up to work. Well, everyone except Kindred who is self-employed. Salyk and Agrat must ask for a day off to help with Ink10’s performance and use the opportunity to check out the Clerk’s Ward. It seems like another long day awaits our group of tenants.

Mobius
Mobius
05 Mobius - Door I - Couriers and Deliverymen
Mobius
Mobius
05 Mobius - Door I - Couriers and Deliverymen
Mobius
Mobius

The Copper Badgers make their appearance in the Ditch as the House of the Griffin lies in wait. Dr Pavel was very clear in his instructions: do not alert the Harmonium, the Bleak Cabal cannot be implicated and if you get all the packages there will be a big reward. It’s their first real challenge as a team, how well can they pull this off and just how dirty can it get when you are fighting in sewage?

Mobius
Mobius
Mobius title.png
Mobius
Mobius
Delay Notice
Mobius
Mobius
Mobius
Mobius
04 Mobius - Door I - Gups in Goop
Mobius
Mobius
04 Mobius - Door I - Gups in Goop
Mobius
Mobius

The House of the Griffin make their way under the Zaddfum trestle and explore the shantytown built in the shallow part of the Ditch. There they meet a motley crew of children, dubious adults and signs of clandestine of activity. Will their preparations be enough to catch the Copper Badgers unawares?  

Mobius
Mobius
03 Mobius - Door I - It's a Trap!
Mobius
Mobius
03 Mobius - Door I - It's a Trap!
Mobius
Mobius

Agrat talks with a Level Up Luxury Condominium Corporation (LULCC) representative about purchasing a condo at a discount. Ink10 finds a way to help Dr Mateen at the Harmonium bastion concerning the day pass. Kindred and Salyk bond over vermin disposal.

Mobius
Mobius
02 Mobius - Door I - Gigger to Gigger
Mobius
Mobius
02 Mobius - Door I - Gigger to Gigger
Mobius
Mobius

After receiving a letter that spells doom for their cherished House of the Griffin, the group’s first instinct is to knock on friends' doors. Each of their contacts has a different approach to the problem at hand. Still, one major issue remains: as a Hiver how do you become a legitimate citizen when the system in place is heavily prejudiced against you?

Mobius
Mobius
01 Mobius - Door I - Can You Keep Your Kip?
Mobius
Mobius
01 Mobius - Door I - Can You Keep Your Kip?
Mobius
Mobius

An asexual succubus, a compassionate illithid, a deceitful toy robot, an artful plasmoid and chivalrous rabbit live together in the House of the Griffin, an old tenement building they call home in the poorest neighborhood of Sigil. Life is hard in the Hive, where many Outsiders of the City of Doors toil to legitimize themselves to gain access to the other parts of town. On this rainy day, a strange looking letter arrives, bearer of bad news.

Mobius
Mobius
Mobius

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